Real-World Size:
It is a no-setup custom editor asset to improve the development experience with more control.
By default, you have to use Unity’s scale system to organize and fit objects in the scene. Which is basically guessing how big/small an object should be. This often results in objects looking disproportional.
With Better Transform, you can see and modify the actual size of the object from the inspector, not just the scale.
→ This size calculation can be done for just the object or the combined size of every child object under the selected object.
→ Work in any type of unit. Easily add/remove a unit of your choice.
→ See the size in scene view with a gizmo, which is fully customizable.






