Shading Techniques II is a course that examines how to effectively incorporate a texture-painting workflow. The course begins with examining the pros & cons of a UV/Bitmap workflow and follows these ideas with an examination of the most important UV techniques. From the wizard tower scene, we’ll be practicing with a skull model. Once UVed, we’ll then bring the skull into Substance Painter where I’ll talk about considerations and advice for our texturing decisions. We’ll then bake out maps from Houdini and follow this up with layering our ideas in Substance. The end of the course focuses on file managemen
Follow us






