Create building variations using deformers and the MoGraph cloner to change the shape of each building.
Create city blocks, adding entourage and tips for improving CPU performance.
Texturing the street with Adobe Photoshop using painting techniques and custom brushes.
Create 3 different light set-ups using HDRI images, physical skies and night renders including atmospheric fog effects.
Rendering and optimization for faster render s.
Post-Production Techniques in Adobe Photoshop.
This is a bner to intermediate course and a basic understanding of Cinema 4D’s user interface is recommended.
Welcome to this course on Creating a Cityscape Using Cinema 4D + Photoshop.
In this series of lessons we will cover a lot of topics to give you a solid understanding of the entire architectural visualization workflow including:
01. The creative and technical steps involved with 3D modeling the architecture.
Polygon modeling and the make editable function
Creating extrusions for the window frames and glass
Store selections and apply multiple materials to geometry
Texturing using Cinema 4D’s procedural materials
Duplicating geometry using the MoGraph cloner and array object
Using deformers to modify the shape of each building
02. Creating the city blocks
Render instances and tips for improving CPU performance
Adding entourage (people, cars, trees, street light, etc) to populate the scene
The differences between a 3D tree and a cutout and discussion on how these impact performance
Locating and ing free content within Cinema 4D’s asset browser







