The trees of Oakenspire are a modular OpenLOCK system made of tiles to build your own customizable tree strongholds. The tree system has tiles to build circular trees 8×8″ in size, with interior tiles to create individual rooms and levels as desired. There’s no limit to how tall the tree can be, and each level is designed to be removed and set on the tabletop for play.
The tree walls consist of design elements such as a balcony, light orbs, knothole windows and mushrooms. A grand exterior door marks the main entrance. There are also tiles you can use to create base level that has wide roots and stairway leading to the main door, with unique “root system” floor tiles the base level interior.
Aside from the core 8″ tree elements listed above, there will be stretch goals to unlock additional interior scenery and tiles to add more life to your Oakenspire trees and make them a blast for your players to interact with.
Notes on tile configurations
Initially, I designed the set to use the base OpenLOCK tessellation templates, but found that I was doing unnecessary assembly for what I was hoping to build, and the rigidity was lacking. To that end, and to maximize space on your build plate, I combined the inner and outer curve tiles for the tree floors in all possible configurations. Each floor tile is 1/4 of a completed tree level floor, so a complete floor requires 4 floor sections and 8 wall sections. To increase rigidity (and save on filament and print time) I removed the unneeded connector ports in the tile sets, making for dead-simple assembly and tile set strength.






