The Edge Bevel Decals package allows environment artists to apply specially designed decals to mesh edges and give them a beveled appearance. They add additional detail to BSP brushes, urban environments, and interiors built using modular meshes.
The blueprint makes use of an editable spline to determine the length and shape of the decal element when matching it up with the mesh or brush in question. You can change the base color, detail textures, and normal maps so that the beveled edges match your assets’ look. The material makes it possible to paint damage on every decal component using the editor’s vertex painting tool. You can modify the color, tiling, and texture values of the painted damage to refine the look further. If you want to reduce draw calls, the editor’s built-in merge tool will allow you to combine the placed decals into a single mesh.






