This is the first part of an all-encompassing tutorial for beginners to intermediate level. It covers different topics in Environment art and is intended to share some of my lessons and advice. It is split into a chapter-based format. Version 1 includes chapters 1 and 2 and is available to purchase separately or as part of a reduced bundle.
Here is an in-depth breakdown of everything covered
Chapter 0 – Intro – 4m runtime
Chapter 1 – Planning – 1h 8m runtime
Chp 1.01 – What is planning – 7m
Explanation – Why
- Ch01_02_01_How to Plan – Art Bibles – 5m
- Ch01_02_02_How to Plan – Project Management Software – 3m
- Ch01_02_03_How to Plan – Art tests and Examples – 3m
- Ch01_02_04_How to Plan – Documentation – 2m
- Ch01_02_05_How to Plan – Reference Gathering – 4m
- Ch01_02_06_How to Plan – Folder Structure – 3m
Examples – How
- Ch01_03_01 – Art Bibles – 11m
- Ch01_03_02 – Project management Software – 8m
- Ch01_03_03 – Documentation – 6m
- Ch01_03_04 – Reference Gathering – 6m
- Ch01_03_05 – Folder Structure – 7m
Chapter 2 – Blockout – 1h 26m Runtime
Chp 2.01 – What is blockout – 7m
Explanation – Why
- Ch02_02_01. How to create a Blockout – 2m
- Ch02_02_02. Examples – Exterior Blockout – 2m
- Ch02_02_03. Examples – Interior Blockout – 2m
- Ch02_02_04. Examples – Exterior Interior recap – 1m
- Ch02_02_05. Examples – Asset Examples – 3m
- Ch02_02_06. Examples – Trying out compositions – 2m
- Ch02_02_07. Examples – Combined Conclusion – 6m
Examples – How
- Ch02_03_01. Interior Blockout – 49m
- Ch02_03_02. Asset Blockout – 14m
The tutorial chapters follow the same format. I start with an explanation and theory on a specific topic. The chapter covers the topic, terminology, why you approach things in a certain way, and the tools/workflows you would use. Each chapter ends with live demos of putting that theory into practice.
It will be framed around personal art, mainly using examples from my work and professional experience where relevant.
Software used will include but not be limited to
- Blender
- Zbrush
- Substance Painter/Designer
- Unreal 5
You will also gain access to Pure Ref files, which include further tutorial breakdowns, links, and documentation for valuable resources. I plan to expand on this as I create more chapters for the tutorial.
Based on the popularity and success of this tutorial, I will continue to make the remaining parts. These will cover all elements of environment art creation.






