Before working at Gaming Studios like Arkane, Rooster Teeth, and even Interning at Day Break, I was a college student with the hunger for knowledge that would land me a job in the Industry, so I focused on learning multiple programs to develop a more efficient workflow so that I would stand out by not only my Art but speed as well. So in this course I share and teach you how to quickly create a high poly model from concept in Fusion 360, then convert the CAD geo into a usable mesh for retopology inside of Blender, UV Unwrapping so we can Bake/texture the Low poly inside of Substance Painter, and Finally import those 3D Models into Unreal Engine 4 to build a modular Sci-fi Corridor. This course is for those that want to gain a new skill that can potentially get them a job, and at the very least make them knowledgeable in the pipe-line of video game Development!
What you’ll learn
- How to use Fusion 360 for Game Design
- how to bake maps
- How to texture 3d Models
- How to use Unreal Engine to create an Environment
- How to light a Game Environment
- how to make Game Ready assets
- Game Art pipe-line
- Requirements
- Access to Fusion 360 (free for students)
- Access to Substance Painter (Free for Students)
- Access to Blender (Free for Everyone)
- Access to Unreal Engine 4 (Free for Everyone)

Download More Tutorials
Content Source: https://www.udemy.com/course/fusion-360-to-unreal-engine-pipeline/





