Source
https://bartoszstyperek.gumroad.com/l/hairtool
Category
Software
File Size
2MB
Publisher
bartoszstyperek
Updated
January 04, 2022
Description
Three main ways to generate hair-cards with Hair Tool:
- using guide mesh (grid surface)
- using particle hair interactive grooming
- by drawing hair strands (similar to Grease Pencil drawing)
Some of the features:
- tools for curve based hair modeling (cutting, extending, deforming etc)
- automated UV workflow (you can define uv regions, which can then be automatically assigned to hair strand)
- easy hair rigging and animation with Jiggle physics
- textured hair-cards preview directly on curve and mesh ribbons
- hair library that contains various hairstyles,
- go back and forth between curve and mesh ribbons in non destructive way
- adjust ribbons profile (tapering radius, randomizing tilt, editing profile etc.)
- convert: Curves to Particle Hair, Particle Hair to Curve ribbons, Curve ribbons to mesh ribbons and so on.
- curve resampling and decimation (increases/decreases curve points count)
- generating vertex color/weights gradients, transferring UVs and vertex weights from character to mesh haircards.
- texture baking from curves, particle hair of Geometry Nodes hair; supports: normal, ao, diffuse, tangent, ID, root maps etc
- build-in addon auto-updater
- and more
Preview
1 image
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