Get ready to be inspired as material artist Roman Lemaire takes you through his workflow for creating a photorealistic feather material in Substance Designer. In this tutorial, Romain will demonstrate how to create the colorful Scarlet Macaw feather from start to finish. Follow along to learn Romain’s tips for how to capture the details of an individual feather, as well as how to make a generator to scatter the feathers for creating the layout. Finally, tackle the color and maps to complete the material.
Chapters
- Mask
- Barb
- Large Split
- Small Split Hole
- Tip Details
- First Splatter
- Second Splatter
- Assembling
- Pack Details
- Normal Tweak
- Mask Color
- Gradient
- Blend Gradient
- Rachis
- Roughness
- Anisotropy
Software Used
- Substance Designer
Level
Beginner to Intermediate
Prerequisite
Basic knowledge of software used






