What you’ll learn
Learn From Zero – Understand and use Blender Interface.
Model Your Objects – Use poligonal modeling tools and model 3D objects.
Apply different kinds of materials to objects.
UV Mapping – UV map the objects and apply textures to materials.
Use lights and render scenes using EEVEE and Cycles render engines.
Introduction to Animation – Animate objects and create complete projects from scratch.
Blender is a free and open source 3D modeling and animation software. Light and powerful, it caters for every step of the production process of a 3D animation.
In this course you will learn about Blender’s interface and fundamental concepts. In addition you will learn to:
Create and transform objects;
Use polygonal modeling tools to create your own objects;
Map, texture and create materials of various types, including PBR materials with PBR textures;
Lighten and render scenes using EEVEE and Cycles;
Illuminate scenes using HDR images;
Configure hierarchies between objects;
Create simple animations.
All topics are covered from both the theoretical and practical points of view.
Who this course is for:
People who want to create 3d scenes for games, films, architecture, animations, and so on…
Designers
Advertisers
3D Artists







