Explore the classic 3D pipeline for sculpting, retopology, texturing, and character rendering.
What is this course about?
This course covers the entire professional character modeling pipeline. We will start by sculpting a character using Zbrush which is industry standard since digital sculpting was invented by Pixologic. You will learn common professional techniques to do retopology and uv unwrapping to prepare model for texturing and rendering. Next you’ll use Substance Painter to paint textures on your model. Which is also industry standard used in most of the studios. In the final step, you’ll assemble the entire scene, create the materials and lighting, and render image. Each lesson is based on the approach used in real commercial projects. Professional tips and tricks based on real-world experience will allow you to avoid common pitfalls and speed up your workflow.
Hi, I`m Pasha Ho 🤠
3D artist, a generalist with more than 13 years of experience in such software as Cinema 4D, Zbrush, Houdini, 3ds Max, and many others. I have a unique experience in almost every 3d discipline from sculpting to simulations and coding. Also known as the author of the HoRope plugin for Cinema4D. In this course, I’ll make sure to give you all your knowledge so you will become a real 3D Generalist!
Classical pipeline
You will learn the classical step by step approach to create a character 3d model. Starting from reference image you will learn how to sculpt, retopology, texture and render a character.
Industry-standard software
You will learn the most common tools and software used for character creation. Zbrush for sculpting. 3dCoat for retopology and unwrapping. Substance Painter
for texturing.
Real experience tricks
This course contains an enormous number of tips and tricks based on real-world experience. We will discuss how to deal with common problems that everybody faces in real projects and deeply understand their causes.






