Source
https://assetstore.unity.com/packages/tools/game-toolkits/motion-matching-locomotion-controller-243179
Category
File Size
136.1 MB
Publisher
Threepeat Games
Updated
July 23, 2025
Description
Included Features:
- Idles, and all-direction crouch (requires optional animation set integration), walk, run, and sprint
- Full InputSystem and InputManager support
- NPC/AI support (NavMesh-driven characters), all fully switchable at runtime
- Complete event-driven footstep system
- Procedural Jump, midair, and landing behavior
- Automatic landing variants: normal, hard landing with clear forward path (front roll), hard landing with obstructed path (stationary landing to idle)
- Configuration wizard to create new fully-configured characters from your models or modify existing characters in your scenes
- Easy blend in/out of motion-matching mode to integrate with your other character behaviors, animations, and controllers. Additionally, simultaneous use of Animator Controller and Motion-Matching mode is supported via Avatar Masks.
- Multiple code examples to show runtime modification (force walk, change navmesh target, blend between MMLC and Animator Controller (with and without Avatar Mask), switch between InputSystem and NavMesh control, etc
Preview
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