FEATURES:
- 400 square kilometer playable area
- 3600 square kilometer vista area
- 4 paintable automated landscape layers
- Procedural slope material
- Highly detailed ground textures
- (10) Rock, (59) Plant assets for detailing
- Procedural water material
- Procedural cloud material with ground shadows
- Material wind system
- Procedural ground rock and plant cover
- All modular and easily to tweak & customize
ASSET LIST:
- Landscapes: 1
- Background: 2
- Bushes: 3
- Grass: 25
- Var. Plants: 18
- Reed Plants: 3
- Water Plants: 10
- Ground Cover: 11
- Rocks: 10
- Ground Materials: 6
TECHNICAL DETAILS:
- Physically-Based Rendering: Yes
- Texture Size: the majority of assets use 4096×4096 base color, normal and utility textures
- Collision: Yes (automatically generated)
- Vertex Count: ~4000/1000/500 (rocks), ~7000-50 (plants)
- LODs: 1-3 Levels of LOD
- Number of Meshes: 84
- Number of Materials and Material Instances: 92
- Number of Textures: 67
- Engine Compatibility: 4.20.x & newer
- Min requirements for editing: Ram: 16GB, Video: GTX 1060
- Intended Platform: PC
- Platforms Tested: PC
- Documentation Included: Online Documentation
For direct support join our: Discord Channel
Release Notes
Changelog:
- Added new wetness function
- Added new detail texture function
- Added new PDO feature to general and landscape materials
- Added new MWFirstPerson template
- Added new wetland ambient sound
- Updated example map lighting
- Updated specular function
- Updated all material functions
- Removed unused material functions and textures
- Removed old game templates
- Tweaked LOD distances
- Tweaked foliage materials and textures
Preview
1 image
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