Source
https://www.fab.com/listings/22ecc1c4-aab5-44f5-838d-4a2c430064a0
Category
File Size
61.8 MB
Publisher
Alpha-XP
Updated
December 5, 2025
Description
PluginSmith is an Unreal Engine Editor plugin that automates building, validating, and packaging plugins and projects across multiple engine versions (4.27 → 5.6). It integrates with Unreal’s IPluginManager and Unreal Automation Tool (UAT) to produce Fab Marketplace–compliant ZIP packages, complete with validation, logging, and engine-specific compilation. It supports both Blueprint and C++ automation APIs, enabling command-line and in-editor packaging flows..
- Automatically builds and packages Unreal Engine plugins for multiple engine versions (4.27 → 5.6).
- Validates .uplugin metadata, version compatibility, platform lists, and documentation presence before packaging.
- Generates ready-to-upload Fab ZIP archives with correct folder and naming structure.
- Creates detailed log files for every build process in Saved/Logs/PluginSmith.log.
- Supports both Editor and command-line usage for automation pipelines.
- Cleans intermediate folders and removes non-distributable binaries before packaging.
- Blueprint and C++ APIs for fully automated builds or custom pipelines.
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