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Home Game Assets

Skinned Decal Component v3.0 (5.5) for Unreal Engine

July 13, 2025
in Game Assets
Skinned Decal Component v3.0 (5.5)
Source
https://www.fab.com/listings/7491af07-f541-493d-a78f-d7fa5d466a0d
Category
Game Assets
File Size
207.0 MB
Publisher
Eddie Ataberk
Updated
July 13, 2025
Description

Skinned Decal Component allows you to project decals on skeletal meshes that follow Bone Deformations & Morph Targets in a fast and easy way!

As you know while Unreal Engine deferred decals floating over Skeletal Meshes, Render Target Texture solutions introduce more problems than they solve. Skinned Decal Component is a no-compromise solution with a unique approach!!!

  • UV Independent!
    You can use skeletal meshes with overlapping and even non-unwrapped skeletal meshes. Unlike other solutions in the marketplace, you don’t need to edit your models!
  • Ultra Lightweight!
    Skinned Decal Component is faster than any other solution! It only stores Transformation, ID, Size, and Time data to spawn a new decal! Other solutions use 3 or more Texture Render Targets to bake each pixel on spawn.
  • Individual Sampling
    Skinned Decal Component allows you to Edit, Move, Modify, or Remove decals after the spawn. Since it samples each decal individually you can edit individual decals without affecting other decals.
  • Animated Decals (New!)
    Since v2 Skinned Decal Component supports Animated Flipbook Textures.
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