STOP EDITING PROJECT SETTINGS. Standard Unreal Engine audio implementation is a workflow bottleneck. To get basic footsteps, you have to define dozens of Physical Materials, assign them to every Material Instance, and build complex “Switch on Enum” graphs. To handle ambiance, you have to build elaborate Blueprint logic to detect when a player enters a Cave inside a Forest without breaking the mix.
MEET SONANT. Sonant is a high-performance Gameplay Audio Manager that treats audio as Logic, not just Content. It runs entirely as a native Game Instance Subsystem.





