The Spatial System is designed for game play elements and common efficient optimizations using spatial computations and entity management in Unreal Engine. It provides tools for managing large collections of entities, handling spatial queries, and optimizing movement and collision behaviors. For movement processors, this system is ideal for games and simulations requiring dynamic interactions in large, complex environments.
This system is designed to be extensible, allowing developers to build on its foundation for specialized use cases such as ARPG, RTS unit management, projectiles, orientation targeting, pickups and crowd simulations or dynamic world generation.

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