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Home 3D Tutorials

The Gnomon Workshop – Hard-Surface 3D VR Mech Design

January 21, 2026
in 3D Tutorials, Free Course, Tutorials
The Gnomon Workshop – Hard-Surface 3D VR Mech Design

The Gnomon Workshop – Hard-Surface 3D VR Mech Design

Source
https://www.thegnomonworkshop.com/workshops/hard-surface-3d-vr-mech-design
Category
3D Tutorials
File Size
16.3 GB
Publisher
thegnomonworkshop
Updated
January 21, 2026
Description

This workshop guides artists through the process of designing and sculpting a conceptual mech in VR using Adobe Substance 3D Modeler. ZBrush is used to fine-tune the model’s details, and the final presentation is taken care of in Blender.

Over the course of 7 hours, Corey Gooch, Visual Development Artist and 3D Specialist at Studio ARTILUS, discusses the fundamentals of sculpting in Substance 3D Modeler and walks through a series of videos detailing the creation of a carefully crafted autonomous mech. Beginner and intermediate-level artists will have the opportunity to learn Corey’s professional approach to reference collection and integration into Substance 3D Modeler. They will also explore all of the basics of its VR sculpting tools and discover detailed explanations of tools and techniques for achieving organic and mechanical forms. Corey also offers strategies for placing key design features and balancing functionality with form.

Moving into ZBrush, Corey demonstrates how to optimize the deforming components for rigging and texturing, and achieve the finer details that cannot (yet) be achieved in VR alone. Techniques for preparing your mech for animation, posing, and 3D printing considerations are also covered. In the final portion of the workshop, Corey jumps into Blender to provide a cursory and high-level overview of rigging, texturing, animating, and how to prepare models for 3D printing.

Throughout the workshop, Corey shares the thought processes behind why he designs the way he does and how his chosen tools work together to achieve his vision. Artists will gain helpful insight into Corey’s decision-making process, which focuses on functionality and effective problem-solving during a creative workflow. By completing this workshop, artists will have a solid grasp of at least 80 percent of the tools in Substance 3D Modeler and have sound insights into how to sculpt, refine, and bring their concepts to life using ZBrush and Blender.

Preview
1 image
Preview
Download Files
6 parts
Part 13.0 GB
Part 23.0 GB
Part 33.0 GB
Part 43.0 GB
Part 53.0 GB
Part 61.3 GB
Total: 16.3 GB.rar
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