What you’ll learn
- We will go through a brief introduction so you can understand how to move around the workspace.
- We will prepare our character to avoid errors when working with it.
- Placement, editing, and manipulation of a bone armature.
- Binding the entire mesh to our bone skeleton and various binding systems.
- IK System: what it is, what it’s for, and why it’s so important.
In this course, we will learn from scratch all the necessary tools so you can rig your own 3D characters using Blender 3D as the sole and primary tool. You will master the workflow with confidence and be able to tackle any rigging challenge at a professional level.We will study and configure the entire interface from the ground up.You will learn how to navigate within the workspace.We will study common mistakes and the rigging techniques used in the industry.We will create a rig and animate our model.We will dive into advanced tools by creating multiple animation cycles.






