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Home Game Devolopment

Udemy – Build Games in the Browser with C++, Lua & WebAssembly

January 11, 2026
in Game Devolopment, Free Course, Tutorials
Build Games in the Browser with C++, Lua & WebAssembly
Source
https://www.udemy.com/course/build-games-in-the-browser-with-cpp-and-wasm/
Category
Game Devolopment
File Size
22.1 GB
Publisher
Dustin Clark
Updated
January 6, 2026
Description

Bring the power of modern C++20, OpenGL, and SDL2 straight to the browser with WebAssembly, and build your own 2D game engine from the ground up. In this course, you’ll learn how to combine native C++ performance with the accessibility of the web, using Emscripten to compile your engine to WASM so it runs directly in any modern browser.

You’ll go beyond just drawing sprites — we’ll architect a real engine with:

  • Entity Component System (ECS) using EnTT
  • Physics and collisions powered by Box2D
  • Lua scripting for flexible and dynamic gameplay logic
  • OpenGL rendering for efficient graphics
  • SDL2 for input, windowing, and audio
  • Hot-reloadable assets and a modular architecture ready for expansion

By the end of the course, you’ll have built a complete, browser-based game framework capable of running complex 2D games — all coded in modern, clean C++20 and easily extended through Lua scripts. We’ll start with a simple Tetris-style game, then evolve into a platformer using physics, tilemaps, and real scripting control. Along the way, you’ll learn core engine design patterns, modern C++ techniques, and real-world practices for cross-compiling and optimizing games for the web.

What You’ll Learn:

  • How to compile modern C++20 to WebAssembly using Emscripten
  • How to use SDL2 and OpenGL for cross-platform rendering in the browser
  • How to build an Entity Component System (ECS) with EnTT
  • How to add physics using Box2D
  • How to embed and use Lua for scripting gameplay
  • How to organize your game engine architecture cleanly and efficiently
  • How to create real browser-based 2D games with C++ performance

Technologies Used:

  • C++20
  • WebAssembly (WASM)
  • Emscripten
  • SDL2
  • OpenGL
  • Box2D
  • Lua
  • EnTT (ECS)

Who This Course Is For:

  • C++ developers who want to bring their games to the web
  • Game developers interested in building their own 2D engine
  • Programmers who want to learn Emscripten and WebAssembly in a real-world project
  • Anyone who wants to combine native performance with web deployment

Why Take This Course:
Most WebAssembly tutorials stop at “Hello World.” In this course, you’ll build something real — a fully functional 2D game engine capable of running in the browser. You’ll understand every layer: from C++20 compilation, ECS architecture, and physics integration, to scripting, rendering, and deployment. This is modern game engine design for the web, taught step-by-step, with clean, maintainable C++ and production-quality techniques.

Preview
1 image
Preview
Download Files
23 parts
Part 11000.0 MB
Part 21000.0 MB
Part 31000.0 MB
Part 41000.0 MB
Part 51000.0 MB
Part 61000.0 MB
Part 71000.0 MB
Part 81000.0 MB
Part 91000.0 MB
Part 101000.0 MB
Part 111000.0 MB
Part 121000.0 MB
Part 131000.0 MB
Part 141000.0 MB
Part 151000.0 MB
Part 161000.0 MB
Part 171000.0 MB
Part 181000.0 MB
Part 191000.0 MB
Part 201000.0 MB
Part 211000.0 MB
Part 221000.0 MB
Part 23191.2 MB
Total: 21.7 GB.rar
Tags: free courseGame DevolopmentTutorials
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