Many students struggle with creating clean, production-ready hard-surface elements for characters — dealing with messy topology, soft edges, unclear workflows, or models that simply don’t hold up in a professional pipeline. If you find yourself spending too much time fixing shapes instead of designing them, this course is designed to solve exactly those issues.
About Me:
My name is Farzin Izadyar and I have been a 3D character artist for about 8 years now. I have worked for AAA titles such as F1 2023, WRC 2023 and Batman Gotham Knight. Currently I’m working as a freelance character artist and 3D tutor.
By the End Of This Course, You Will Be Able To:
- You’ll be able to understand hard surface workflow
- You will learn HardSurface tips and tricks as well as some insights on redesigning the concept.
- You will be able to create HardSurface characters.
What You Will Learn:
- Concept breakdown
- Sculpting a blockout
- Redesigning the concept
- Cut out and panel loop
- Production ready HardSurface creation
- Adding details
- Taking great renders for presentation
Who is This Course For?
- Character artists and ZBrush users who struggle with creating clean, production-ready hard-surface elements for characters and want a clear, professional workflow.
- Intermediate artists aim to improve speed, accuracy, and confidence when integrating hard-surface assets into a real production character pipeline.
Who is Not The Ideal Student For This Course?
- This course requires basic anatomy knowledge. So if you are new to anatomy this is not ideal for you.
What Are The Requirements Or Prerequisites For Taking This Course?
- You should have ZBrush installed on your computer.





