The “Digital Sculpture in Blender” course covers techniques and best practices for generating an organic sculpture of a character, as well as ways to deal with the different challenges that the process generates. During the lessons, you will discover the best practices for identifying the three-dimensional shapes of any object from references, and how to translate these three-dimensional shapes into a sculpture using common and important Blender methods and tools.The content also brings lessons for you to understand Blender’s User Interface (UI), learn about the software’s tools and sculpting brushes, and show you in a practical way how to create fast concepts (concept art) in 3D with Blender.
Throughout the course, you will learn the following techniques
- Build a basemesh with primitives
- Dyntopo
- Voxel Remesh
- Masks and Facesets
- Multiresolution
- Curves
- Posing IK and FK with pose brush
- Render/Turntable fast com Eevee
- Cutting with booleans
- Decimating and exporting as STL for 3D printing






